Deadlines & Douche Bags
Saturday, November 1st, 2008 by Epidiah RavacholThe end result of a playstorm is not always a complete game. Occasionally, all that survives is little more than an idea, a lone mechanic. A month or so ago, we had a tough playstorm that didn’t seem to find it’s feet until just before we wrapped up the session. Jim was game-bearer, and although things picked up a bit at the end, ultimately he decided he was dissatisfied with the project. He told me this and I, not without a bit a glee, asked him if I could swipe one of the mechanics we ended the session with.






