MonkeyDome!

Yes, that’s right. MonkeyDome. Didn’t get your free copy at Jiffycon? Download it right here:
MonkeyDome is the Imagination Sweatshop’s “Game in a Jiffy” for JiffyCon 2009. Last year it was Trial and Terror. This year it’s MonkeyDome. This is becoming a bit of a habit for us. It’s a “Game in a Jiffy” because it was created entirely from conception to publication during the week prior to the June 6th, 2009, JiffyCon where it was distributed for free. We have since corrected some typos and added a chapter that was originally left out due to time constraints, and now you can download it via the links above!
What is MonkeyDome, you ask?
MonkeyDome is a schizophrenic game of shifting tones and harsh lessons in the cruel world of the future where life is ruled by Grim Violence or Zany Action, and either may strike at any moment. Sometimes you just got to swing that shovel to see if you can end a man with a sickening crunch, or knock him out with “Dong!”
Together you and your friends will be making Survivors who are pitted against the crème-de-la-crème of postapocalyptic horrors, cannibals, and marauding hordes for their space in this ravaged world. Survivors who’ve learned harsh lessons and seen the worst life has to offer. Survivors who do whatever it takes to stay alive. Survivors occasionally played by Brendan Fraser.
Still need convincing that MonkeyDome is awesome? How about this cool flowchart?

And it’s got these guys:

Epidiah Ravachol, Jim Sullivan, Emily Care Boss, Jason Keeley, and John Stavropoulos designed, wrote and developed MonkyDome. Special Thanks to Michael Cooper who helped conceive of the game, Scott LeMien for his beautiful cover art, and Terry Hope Romero for her assistance with editing.
Tags: MonkeyDome





July 3rd, 2009 at 7:57 am
Hi, the links are wrong. the screen link redirect to the game and viceversa
July 3rd, 2009 at 12:47 pm
Good eye. Let’s see if I can fix that.
August 2nd, 2009 at 9:42 pm
[…] process of co-creating, co-writing, and, most importantly, playing MonkeyDome blew my fucking […]
December 3rd, 2009 at 7:48 pm
[…] the things I wanted it to do. I put it on the back burner. Then, six months later, we made MonkeyDome. A game that, if you’ll excuse a boast, does some pretty awesome things. Now I am […]